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Unity
2022. 5. 30. 18:40
Shader "URPTraining/URPBasic02" { Properties { } SubShader { Tags { "RenderPipeline"="UniversalPipeline" "RenderType"="Opaque" "Queue"="Geometry" } Pass { Name "Universal Forward" Tags {"LightMode" = "UniversalForward"} HLSLPROGRAM #pragma prefer_hlslcc gles #pragma exclude_renderers d3d11_9x #pragma vertex vert #pragma fragment frag #include "Packages/com.unity.render-pipelines.universal/Shader..
Unity/Shader
2022. 4. 6. 18:45